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<title>jmajor's CGPortoflio Gallery</title>
<link>http://jmajor.cgsociety.org/gallery/</link>
<description>jmajor's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Heavy Artillery Tank</title>
	<link>http://jmajor.cgsociety.org/gallery/523096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34604/34604_1185579855_small.jpg"><br><br>Heavy Artillery Tank Model, created in 3Ds Max and textured in Photoshop.  I wanted to capture the essence of a beaten up, hardworking desert vehicle.  Had a lot of fun texturing this one.  The model was comped into a quick 2D scene and colour corrected using photoshop.  I intend to create a proper desert environment for an animation with this model. Comments Welcome.<br />
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	</description>
	<pubDate>Fri, 27 Jul 2007 23:44:17 +0000</pubDate>
	</item>
	<item>
	<title>Lancaster Bomber from the Film "Ironbird"</title>
	<link>http://jmajor.cgsociety.org/gallery/515944</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34604/34604_1183848664_small.jpg"><br><br>This is a frame from one of approximately 30 CG shots I created for the film &quot;Ironbird&quot;.  It is set in World War 2, and follows the crew of a Lancaster Bomber.  The action takes place on a night-time raid.  The model was constructed in 3D Studio Max, from plans, and textured using Maya and Photoshop.  Due to time constraints, I had to develop a streamlined pipeline approach to creating the numerous external shots of the airborne battle. The scene consists of various background elements: an animated ground plane, several layers of Maya fluid clouds, a background 360 dome matte, and various sprite based 2d elements for foreground interaction, such as animated clouds of flack explosions, and 2d clouds on cards for camera pass-bys.  This meant that I could just animate the motion of the plane (It is stationary, and the ground /clouds move past it) and freely point the camera basically anywhere, and it would look correct.  This allowed me to focus on the “Acting” of the sequences, rather than lengthy environment setups.  The scene was then sent off to the render farm, which produced the resulting passes for me to composite and colour grade for the final output. The Bomber Crew was modelled and textured by Anthony Carrierro. See my website and showreel for further info on this project.]]>
	</description>
	<pubDate>Sat, 07 Jul 2007 22:51:05 +0000</pubDate>
	</item>
	<item>
	<title>Mobile Refinery & "Space Tanker"</title>
	<link>http://jmajor.cgsociety.org/gallery/529948</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/34604/34604_1187307169_small.jpg"><br><br>A Mobile Refinery Spacecraft model built to go with my Asteroid Harvester model. The general idea, is that the Refinery moves along the outskirts of an asteroid belt, and sends clouds of small Asteroid Harvesters into the belt to retrieve minerals for processing. Working on an animation utilizing the models in conjunction. Built in 3D Studio Max, textured in Photoshop. This model is also in my Showreel.]]>
	</description>
	<pubDate>Thu, 16 Aug 2007 23:32:52 +0000</pubDate>
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